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admin Site Admin
Joined: 01 Jan 1970 Posts: 223
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Posted: Wed Nov 08, 2006 8:44 pm Post subject: Blade Engine 2.0 release date has been set to: November 11! |
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Hello everyone!
We are happy to announce that Blade Engine 2.0 release date has been set to: November 11, 2006.
Since the last announcement, there is a little change in the features:
For the next version of BE, following additional features will be included:
- Compatibility with DirectX 9
- Movie Play
- Variables and IF/Else conditional statement
- Max choice selection text will be 32 characters
- Accept JPG for background
- Title screen customization
- Text window customization
- Client header customization*
- File Packing Ability*
- Membership to Blade Engine Pro Forum*
- No Blade Engine logo displayed *
*Pro version only
Regarding how the File Packing Ability works, we made a slightly different approach:
Originally, we were planning to pack all files into one exe, but we have found that such approach would face a physical limitation and difficulty.
Mainly, with only exe file, it would take a very long time to load the game.
(Ex: If the pack file is 500MB, we also needs 500MB main memory)
Therefore, File Packing ability will now pack major creative files, such as images and scripts.
This is the best approach we came up with, and we appreciate your understanding.
Below functions (which were originally announced that they would be included) are not being added to this version.
We are still working on those and will try to add them as soon as possible, perhaps with upcoming patches.
- Animated layers
- Option screen customization
Again, thank you everyone for your patient and continuous support for Blade Engine 2.0.
We look forward to present the new Blade Engine on November 11th!
Sincerely,
Blade Engine team |
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admin Site Admin
Joined: 01 Jan 1970 Posts: 223
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Posted: Sat Nov 11, 2006 4:33 pm Post subject: |
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Hello everyone!
Thank you for your continuous interest in Blade Engine.
Today is the release date of Blade Engine 2.0.
Unfortunately...we have to announce that we need to postpone the "final" version of Blade Engine 2.0 (both free and pro) ...for couple days.
We've found a major bug in LOAD function, and we needed to look into this before we officially release BE 2.0.
Though, we really did not want to postpone the presentation of Blade Engine 2.0 any longer, therefore, we've uploaded couple sample Visual Novels which are created with Blade Engine 2.0 engine.
http://bladeengine.com/BladeEngine/samples/Genyu_Toshi_SampleVN_BE20_beta.zip
http://bladeengine.com/BladeEngine/samples/SampleGame03_BE20_beta.zip
**Again, please be aware that LOAD function of those samples does not work at this time.
**You can also start building your own VN with Blade Engine 2.0 engine by editing those sample games.
We will be replacing those sample games in few days with the LOAD bug corrected.
Meanwhile, you can try the newly added features of Blade Engine with those sample games.
Blade Engine 2.0 manual can be found at:
http://bladeengine.com/BladeEngine/manual/manual.html
Thank you everyone for your understanding.
We will make sure everything works correctly before we officially release the Blade Engine 2.0.
Also, we really appreciate your feedback on using Blade Engine 2.0 (by trying above sample games).
Please post your feedbacks on this forum
Again, we are very sorry for the delay, and we hope you enjoy the preview of Blade Engine 2.0 sample games
Sincerely,
Blade Engine team |
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admin Site Admin
Joined: 01 Jan 1970 Posts: 223
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Posted: Tue Nov 14, 2006 10:38 pm Post subject: |
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Hello Everyone!
The LOAD bug has been fixed and the final version of Blade Engine 2.0 will be available tonight.
Thank you for your patient and continuous support for Blade Engine.
Blade Engine team |
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